
The pre-recorded cutscenes look pretty meh, on account of being recorded at what I suspect is 720p. I’m going to be honest: these three games have very mixed visuals. And how hilarious it looks when we drop the graphics. ComparisonsĪnd now, let’s get to the interesting stuff: how it looks. It’s just that you probably don’t really want to play this sort of brawler without a gamepad.

The non-gamepad controls aren’t good per se, but they make a degree of sense: the mouse buttons attack, 1-3 pull out weapons, space is dodge, etc. But the player should use a gamepad.) Bizarrely, though, this actually controls a bit better on mouse/keyboard than Like a Dragon did.

(I mean, okay, I don’t know what real yakuza use. All three games open with the obligatory “real yakuza use a gamepad” warning, and as usual this is not a lie. We should also take a look at the controls. The rest of the time my framerate was at an easy and constant 60 fps. I can’t really fault Yakuza for slowing things down when I’m effectively trying to run it at 5120×2880, and am faintly amazed that it only dropped to about 50 fps. Being that I play at 2560×1440, that would mean the game was being rendered at double… which is a ways above most 4K resolutions. I mentioned that there was one time I had difficulty hitting 60 fps, and there’s no prize for guessing that happened when I bumped the render scale up to 200%. And yes, the fps cap only contains the options of 30, 60, or Auto.

Still, I’m pleased to see Borderless Windowed mode. The “tattoo letterbox artwork” is, I suspect, just the game adding pretty art to the letterboxes if you’re playing in a resolution with an aspect ratio other than 16:9. Most of that should be pretty self-explanatory. That was the only different graphical option I could see, so you’re getting the graphics settings from Yakuza 3 remastered: The only major difference that I can see is that Yakuza 5 remastered actually has a Dynamic Resolution setting, which will automatically adjust the render scale to hit either 30 or 60 fps depending on the cap you’ve set. The options are nearly identical across all three games. That exception shouldn’t surprise anyone. Either way, if those requirements are accurate then you should be more than fine if you have a computer from anytime within about the last six years - assuming you’re not trying to run it at 4K resolution, at least.Īll three games are capped at 60 fps, and I had no difficulty hitting that with one exception. And second, if those specs are accurate, then Yakuza 5 remastered is the least intensive of the lot. So, first: they’re not the most intense games in the world. NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 ( Yakuza 5) Reviewer’s Specs NVIDIA GeForce GTX 760 or AMD Radeon HD 7950 ( Yakuza 4) GPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 ( Yakuza 3) GPU: 1GB NVIDIA GeForce GTS 450 or AMD Radeon HD 6870 ( Yakuza 3)ĪMD Radeon HD 5600 ( Yakuza 5) Recommended Specs Intel Core i3-2100 or AMD F-4350 ( Yakuza 5) The following are all based on the listed Steam requirements, so… System Specifications Minimum SpecsĬPU: Intel Core i5-3470 or AMD FX-6300 ( Yakuza 3 and 4) One thing to note is that the three games actually have different requirements, though not vastly so. But playing through these Yakuza games is a thing you should absolutely do if you want to finish Kiryu’s story and get yourself ready for Yakuza 6 in March.įirst things first, let’s look at the system specs. It’s not without its issues (the primary one being that it occasionally feels so dated that the design documents may have been written on papyrus).

Still, it’s a perfectly solid way to play through Yakuza 3, 4, and 5. It’s certainly not a bare-bones port - the fact that it runs at high resolutions and 60 fps is enough to avoid that one - but this is very much a remaster, not a remake, and that shows. Don’t go expecting wonders from The Yakuza Remastered Collection.
